269 lines
16 KiB
Ada
269 lines
16 KiB
Ada
-- Generated with ascii.txt and ascii.awk
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-- Run qseawk -f ascii.awk ascii.txt > h2-ascii.ads for regeneration
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generic
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type Character_Type is (<>);
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package H2.Ascii is
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package Pos is
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NUL : constant := 0;
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SOH : constant := 1;
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STX : constant := 2;
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ETX : constant := 3;
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EOT : constant := 4;
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ENQ : constant := 5;
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ACK : constant := 6;
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BEL : constant := 7;
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BS : constant := 8;
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HT : constant := 9;
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LF : constant := 10;
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VT : constant := 11;
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FF : constant := 12;
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CR : constant := 13;
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SO : constant := 14;
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SI : constant := 15;
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DLE : constant := 16;
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DC1 : constant := 17;
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DC2 : constant := 18;
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DC3 : constant := 19;
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DC4 : constant := 20;
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NAK : constant := 21;
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SYN : constant := 22;
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ETB : constant := 23;
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CAN : constant := 24;
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EM : constant := 25;
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SUB : constant := 26;
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ESC : constant := 27;
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FS : constant := 28;
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GS : constant := 29;
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RS : constant := 30;
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US : constant := 31;
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Space : constant := 32; --
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Exclamation : constant := 33; -- !
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Quotation : constant := 34; -- "
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Number_Sign : constant := 35; -- #
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Dollar_Sign : constant := 36; -- $
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Percent_Sign : constant := 37; -- %
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Ampersand : constant := 38; -- &
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Apostrophe : constant := 39; -- '
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Left_Parenthesis : constant := 40; -- (
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Right_Parenthesis : constant := 41; -- )
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Asterisk : constant := 42; -- *
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Plus_Sign : constant := 43; -- +
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Comma : constant := 44; -- ,
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Minus_Sign : constant := 45; -- -
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Period : constant := 46; -- .
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Slash : constant := 47; -- /
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Zero : constant := 48; -- 0
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One : constant := 49; -- 1
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Two : constant := 50; -- 2
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Three : constant := 51; -- 3
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Four : constant := 52; -- 4
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Five : constant := 53; -- 5
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Six : constant := 54; -- 6
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Seven : constant := 55; -- 7
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Eight : constant := 56; -- 8
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Nine : constant := 57; -- 9
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Colon : constant := 58; -- :
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Semicolon : constant := 59; -- ;
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Less_Than_Sign : constant := 60; -- <
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Equals_Sign : constant := 61; -- =
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Greater_Than_Sign : constant := 62; -- >
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Question : constant := 63; -- ?
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Commercial_At : constant := 64; -- @
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UC_A : constant := 65; -- A
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UC_B : constant := 66; -- B
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UC_C : constant := 67; -- C
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UC_D : constant := 68; -- D
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UC_E : constant := 69; -- E
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UC_F : constant := 70; -- F
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UC_G : constant := 71; -- G
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UC_H : constant := 72; -- H
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UC_I : constant := 73; -- I
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UC_J : constant := 74; -- J
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UC_K : constant := 75; -- K
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UC_L : constant := 76; -- L
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UC_M : constant := 77; -- M
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UC_N : constant := 78; -- N
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UC_O : constant := 79; -- O
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UC_P : constant := 80; -- P
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UC_Q : constant := 81; -- Q
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UC_R : constant := 82; -- R
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UC_S : constant := 83; -- S
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UC_T : constant := 84; -- T
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UC_U : constant := 85; -- U
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UC_V : constant := 86; -- V
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UC_W : constant := 87; -- W
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UC_X : constant := 88; -- X
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UC_Y : constant := 89; -- Y
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UC_Z : constant := 90; -- Z
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Left_Square_Bracket : constant := 91; -- [
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Backslash : constant := 92; -- \
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Right_Square_Bracket: constant := 93; -- ]
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Circumflex : constant := 94; -- ^
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Low_Line : constant := 95; -- _
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Grave : constant := 96; -- `
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LC_A : constant := 97; -- a
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LC_B : constant := 98; -- b
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LC_C : constant := 99; -- c
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LC_D : constant := 100; -- d
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LC_E : constant := 101; -- e
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LC_F : constant := 102; -- f
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LC_G : constant := 103; -- g
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LC_H : constant := 104; -- h
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LC_I : constant := 105; -- i
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LC_J : constant := 106; -- j
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LC_K : constant := 107; -- k
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LC_L : constant := 108; -- l
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LC_M : constant := 109; -- m
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LC_N : constant := 110; -- n
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LC_O : constant := 111; -- o
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LC_P : constant := 112; -- p
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LC_Q : constant := 113; -- q
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LC_R : constant := 114; -- r
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LC_S : constant := 115; -- s
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LC_T : constant := 116; -- t
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LC_U : constant := 117; -- u
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LC_V : constant := 118; -- v
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LC_W : constant := 119; -- w
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LC_X : constant := 120; -- x
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LC_Y : constant := 121; -- y
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LC_Z : constant := 122; -- z
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Left_Curly_Bracket : constant := 123; -- {
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Vertical_Line : constant := 124; -- |
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Right_Curly_Bracket : constant := 125; -- }
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Tilde : constant := 126; -- ~
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DEL : constant := 127;
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end Pos;
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NUL : constant Character_Type := Character_Type'Val(Pos.NUL);
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SOH : constant Character_Type := Character_Type'Val(Pos.SOH);
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STX : constant Character_Type := Character_Type'Val(Pos.STX);
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ETX : constant Character_Type := Character_Type'Val(Pos.ETX);
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EOT : constant Character_Type := Character_Type'Val(Pos.EOT);
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ENQ : constant Character_Type := Character_Type'Val(Pos.ENQ);
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ACK : constant Character_Type := Character_Type'Val(Pos.ACK);
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BEL : constant Character_Type := Character_Type'Val(Pos.BEL);
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BS : constant Character_Type := Character_Type'Val(Pos.BS);
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HT : constant Character_Type := Character_Type'Val(Pos.HT);
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LF : constant Character_Type := Character_Type'Val(Pos.LF);
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VT : constant Character_Type := Character_Type'Val(Pos.VT);
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FF : constant Character_Type := Character_Type'Val(Pos.FF);
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CR : constant Character_Type := Character_Type'Val(Pos.CR);
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SO : constant Character_Type := Character_Type'Val(Pos.SO);
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SI : constant Character_Type := Character_Type'Val(Pos.SI);
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DLE : constant Character_Type := Character_Type'Val(Pos.DLE);
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DC1 : constant Character_Type := Character_Type'Val(Pos.DC1);
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DC2 : constant Character_Type := Character_Type'Val(Pos.DC2);
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DC3 : constant Character_Type := Character_Type'Val(Pos.DC3);
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DC4 : constant Character_Type := Character_Type'Val(Pos.DC4);
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NAK : constant Character_Type := Character_Type'Val(Pos.NAK);
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SYN : constant Character_Type := Character_Type'Val(Pos.SYN);
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ETB : constant Character_Type := Character_Type'Val(Pos.ETB);
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CAN : constant Character_Type := Character_Type'Val(Pos.CAN);
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EM : constant Character_Type := Character_Type'Val(Pos.EM);
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SUB : constant Character_Type := Character_Type'Val(Pos.SUB);
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ESC : constant Character_Type := Character_Type'Val(Pos.ESC);
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FS : constant Character_Type := Character_Type'Val(Pos.FS);
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GS : constant Character_Type := Character_Type'Val(Pos.GS);
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RS : constant Character_Type := Character_Type'Val(Pos.RS);
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US : constant Character_Type := Character_Type'Val(Pos.US);
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Space : constant Character_Type := Character_Type'Val(Pos.Space);
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Exclamation : constant Character_Type := Character_Type'Val(Pos.Exclamation);
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Quotation : constant Character_Type := Character_Type'Val(Pos.Quotation);
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Number_Sign : constant Character_Type := Character_Type'Val(Pos.Number_Sign);
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Dollar_Sign : constant Character_Type := Character_Type'Val(Pos.Dollar_Sign);
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Percent_Sign : constant Character_Type := Character_Type'Val(Pos.Percent_Sign);
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Ampersand : constant Character_Type := Character_Type'Val(Pos.Ampersand);
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Apostrophe : constant Character_Type := Character_Type'Val(Pos.Apostrophe);
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Left_Parenthesis : constant Character_Type := Character_Type'Val(Pos.Left_Parenthesis);
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Right_Parenthesis : constant Character_Type := Character_Type'Val(Pos.Right_Parenthesis);
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Asterisk : constant Character_Type := Character_Type'Val(Pos.Asterisk);
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Plus_Sign : constant Character_Type := Character_Type'Val(Pos.Plus_Sign);
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Comma : constant Character_Type := Character_Type'Val(Pos.Comma);
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Minus_Sign : constant Character_Type := Character_Type'Val(Pos.Minus_Sign);
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Period : constant Character_Type := Character_Type'Val(Pos.Period);
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Slash : constant Character_Type := Character_Type'Val(Pos.Slash);
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Zero : constant Character_Type := Character_Type'Val(Pos.Zero);
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One : constant Character_Type := Character_Type'Val(Pos.One);
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Two : constant Character_Type := Character_Type'Val(Pos.Two);
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Three : constant Character_Type := Character_Type'Val(Pos.Three);
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Four : constant Character_Type := Character_Type'Val(Pos.Four);
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Five : constant Character_Type := Character_Type'Val(Pos.Five);
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Six : constant Character_Type := Character_Type'Val(Pos.Six);
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Seven : constant Character_Type := Character_Type'Val(Pos.Seven);
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Eight : constant Character_Type := Character_Type'Val(Pos.Eight);
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Nine : constant Character_Type := Character_Type'Val(Pos.Nine);
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Colon : constant Character_Type := Character_Type'Val(Pos.Colon);
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Semicolon : constant Character_Type := Character_Type'Val(Pos.Semicolon);
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Less_Than_Sign : constant Character_Type := Character_Type'Val(Pos.Less_Than_Sign);
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Equals_Sign : constant Character_Type := Character_Type'Val(Pos.Equals_Sign);
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Greater_Than_Sign : constant Character_Type := Character_Type'Val(Pos.Greater_Than_Sign);
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Question : constant Character_Type := Character_Type'Val(Pos.Question);
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Commercial_At : constant Character_Type := Character_Type'Val(Pos.Commercial_At);
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UC_A : constant Character_Type := Character_Type'Val(Pos.UC_A);
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UC_B : constant Character_Type := Character_Type'Val(Pos.UC_B);
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UC_C : constant Character_Type := Character_Type'Val(Pos.UC_C);
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UC_D : constant Character_Type := Character_Type'Val(Pos.UC_D);
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UC_E : constant Character_Type := Character_Type'Val(Pos.UC_E);
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UC_F : constant Character_Type := Character_Type'Val(Pos.UC_F);
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UC_G : constant Character_Type := Character_Type'Val(Pos.UC_G);
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UC_H : constant Character_Type := Character_Type'Val(Pos.UC_H);
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UC_I : constant Character_Type := Character_Type'Val(Pos.UC_I);
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UC_J : constant Character_Type := Character_Type'Val(Pos.UC_J);
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UC_K : constant Character_Type := Character_Type'Val(Pos.UC_K);
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UC_L : constant Character_Type := Character_Type'Val(Pos.UC_L);
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UC_M : constant Character_Type := Character_Type'Val(Pos.UC_M);
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UC_N : constant Character_Type := Character_Type'Val(Pos.UC_N);
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UC_O : constant Character_Type := Character_Type'Val(Pos.UC_O);
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UC_P : constant Character_Type := Character_Type'Val(Pos.UC_P);
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UC_Q : constant Character_Type := Character_Type'Val(Pos.UC_Q);
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UC_R : constant Character_Type := Character_Type'Val(Pos.UC_R);
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UC_S : constant Character_Type := Character_Type'Val(Pos.UC_S);
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UC_T : constant Character_Type := Character_Type'Val(Pos.UC_T);
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UC_U : constant Character_Type := Character_Type'Val(Pos.UC_U);
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UC_V : constant Character_Type := Character_Type'Val(Pos.UC_V);
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UC_W : constant Character_Type := Character_Type'Val(Pos.UC_W);
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UC_X : constant Character_Type := Character_Type'Val(Pos.UC_X);
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UC_Y : constant Character_Type := Character_Type'Val(Pos.UC_Y);
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UC_Z : constant Character_Type := Character_Type'Val(Pos.UC_Z);
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Left_Square_Bracket : constant Character_Type := Character_Type'Val(Pos.Left_Square_Bracket);
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Backslash : constant Character_Type := Character_Type'Val(Pos.Backslash);
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Right_Square_Bracket: constant Character_Type := Character_Type'Val(Pos.Right_Square_Bracket);
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Circumflex : constant Character_Type := Character_Type'Val(Pos.Circumflex);
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Low_Line : constant Character_Type := Character_Type'Val(Pos.Low_Line);
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Grave : constant Character_Type := Character_Type'Val(Pos.Grave);
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LC_A : constant Character_Type := Character_Type'Val(Pos.LC_A);
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LC_B : constant Character_Type := Character_Type'Val(Pos.LC_B);
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LC_C : constant Character_Type := Character_Type'Val(Pos.LC_C);
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LC_D : constant Character_Type := Character_Type'Val(Pos.LC_D);
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LC_E : constant Character_Type := Character_Type'Val(Pos.LC_E);
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LC_F : constant Character_Type := Character_Type'Val(Pos.LC_F);
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LC_G : constant Character_Type := Character_Type'Val(Pos.LC_G);
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LC_H : constant Character_Type := Character_Type'Val(Pos.LC_H);
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LC_I : constant Character_Type := Character_Type'Val(Pos.LC_I);
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LC_J : constant Character_Type := Character_Type'Val(Pos.LC_J);
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LC_K : constant Character_Type := Character_Type'Val(Pos.LC_K);
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LC_L : constant Character_Type := Character_Type'Val(Pos.LC_L);
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LC_M : constant Character_Type := Character_Type'Val(Pos.LC_M);
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LC_N : constant Character_Type := Character_Type'Val(Pos.LC_N);
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LC_O : constant Character_Type := Character_Type'Val(Pos.LC_O);
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LC_P : constant Character_Type := Character_Type'Val(Pos.LC_P);
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LC_Q : constant Character_Type := Character_Type'Val(Pos.LC_Q);
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LC_R : constant Character_Type := Character_Type'Val(Pos.LC_R);
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LC_S : constant Character_Type := Character_Type'Val(Pos.LC_S);
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LC_T : constant Character_Type := Character_Type'Val(Pos.LC_T);
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LC_U : constant Character_Type := Character_Type'Val(Pos.LC_U);
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LC_V : constant Character_Type := Character_Type'Val(Pos.LC_V);
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LC_W : constant Character_Type := Character_Type'Val(Pos.LC_W);
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LC_X : constant Character_Type := Character_Type'Val(Pos.LC_X);
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LC_Y : constant Character_Type := Character_Type'Val(Pos.LC_Y);
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LC_Z : constant Character_Type := Character_Type'Val(Pos.LC_Z);
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Left_Curly_Bracket : constant Character_Type := Character_Type'Val(Pos.Left_Curly_Bracket);
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Vertical_Line : constant Character_Type := Character_Type'Val(Pos.Vertical_Line);
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Right_Curly_Bracket : constant Character_Type := Character_Type'Val(Pos.Right_Curly_Bracket);
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Tilde : constant Character_Type := Character_Type'Val(Pos.Tilde);
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DEL : constant Character_Type := Character_Type'Val(Pos.DEL);
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end H2.Ascii;
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