hcl/lib/h2-ascii.ads

269 lines
16 KiB
Ada

-- Generated with ascii.txt and ascii.awk
-- Run qseawk -f ascii.awk ascii.txt > h2-ascii.ads for regeneration
generic
type Character_Type is (<>);
package H2.Ascii is
package Pos is
NUL : constant := 0;
SOH : constant := 1;
STX : constant := 2;
ETX : constant := 3;
EOT : constant := 4;
ENQ : constant := 5;
ACK : constant := 6;
BEL : constant := 7;
BS : constant := 8;
HT : constant := 9;
LF : constant := 10;
VT : constant := 11;
FF : constant := 12;
CR : constant := 13;
SO : constant := 14;
SI : constant := 15;
DLE : constant := 16;
DC1 : constant := 17;
DC2 : constant := 18;
DC3 : constant := 19;
DC4 : constant := 20;
NAK : constant := 21;
SYN : constant := 22;
ETB : constant := 23;
CAN : constant := 24;
EM : constant := 25;
SUB : constant := 26;
ESC : constant := 27;
FS : constant := 28;
GS : constant := 29;
RS : constant := 30;
US : constant := 31;
Space : constant := 32; --
Exclamation : constant := 33; -- !
Quotation : constant := 34; -- "
Number_Sign : constant := 35; -- #
Dollar_Sign : constant := 36; -- $
Percent_Sign : constant := 37; -- %
Ampersand : constant := 38; -- &
Apostrophe : constant := 39; -- '
Left_Parenthesis : constant := 40; -- (
Right_Parenthesis : constant := 41; -- )
Asterisk : constant := 42; -- *
Plus_Sign : constant := 43; -- +
Comma : constant := 44; -- ,
Minus_Sign : constant := 45; -- -
Period : constant := 46; -- .
Slash : constant := 47; -- /
Zero : constant := 48; -- 0
One : constant := 49; -- 1
Two : constant := 50; -- 2
Three : constant := 51; -- 3
Four : constant := 52; -- 4
Five : constant := 53; -- 5
Six : constant := 54; -- 6
Seven : constant := 55; -- 7
Eight : constant := 56; -- 8
Nine : constant := 57; -- 9
Colon : constant := 58; -- :
Semicolon : constant := 59; -- ;
Less_Than_Sign : constant := 60; -- <
Equals_Sign : constant := 61; -- =
Greater_Than_Sign : constant := 62; -- >
Question : constant := 63; -- ?
Commercial_At : constant := 64; -- @
UC_A : constant := 65; -- A
UC_B : constant := 66; -- B
UC_C : constant := 67; -- C
UC_D : constant := 68; -- D
UC_E : constant := 69; -- E
UC_F : constant := 70; -- F
UC_G : constant := 71; -- G
UC_H : constant := 72; -- H
UC_I : constant := 73; -- I
UC_J : constant := 74; -- J
UC_K : constant := 75; -- K
UC_L : constant := 76; -- L
UC_M : constant := 77; -- M
UC_N : constant := 78; -- N
UC_O : constant := 79; -- O
UC_P : constant := 80; -- P
UC_Q : constant := 81; -- Q
UC_R : constant := 82; -- R
UC_S : constant := 83; -- S
UC_T : constant := 84; -- T
UC_U : constant := 85; -- U
UC_V : constant := 86; -- V
UC_W : constant := 87; -- W
UC_X : constant := 88; -- X
UC_Y : constant := 89; -- Y
UC_Z : constant := 90; -- Z
Left_Square_Bracket : constant := 91; -- [
Backslash : constant := 92; -- \
Right_Square_Bracket: constant := 93; -- ]
Circumflex : constant := 94; -- ^
Low_Line : constant := 95; -- _
Grave : constant := 96; -- `
LC_A : constant := 97; -- a
LC_B : constant := 98; -- b
LC_C : constant := 99; -- c
LC_D : constant := 100; -- d
LC_E : constant := 101; -- e
LC_F : constant := 102; -- f
LC_G : constant := 103; -- g
LC_H : constant := 104; -- h
LC_I : constant := 105; -- i
LC_J : constant := 106; -- j
LC_K : constant := 107; -- k
LC_L : constant := 108; -- l
LC_M : constant := 109; -- m
LC_N : constant := 110; -- n
LC_O : constant := 111; -- o
LC_P : constant := 112; -- p
LC_Q : constant := 113; -- q
LC_R : constant := 114; -- r
LC_S : constant := 115; -- s
LC_T : constant := 116; -- t
LC_U : constant := 117; -- u
LC_V : constant := 118; -- v
LC_W : constant := 119; -- w
LC_X : constant := 120; -- x
LC_Y : constant := 121; -- y
LC_Z : constant := 122; -- z
Left_Curly_Bracket : constant := 123; -- {
Vertical_Line : constant := 124; -- |
Right_Curly_Bracket : constant := 125; -- }
Tilde : constant := 126; -- ~
DEL : constant := 127;
end Pos;
NUL : constant Character_Type := Character_Type'Val(Pos.NUL);
SOH : constant Character_Type := Character_Type'Val(Pos.SOH);
STX : constant Character_Type := Character_Type'Val(Pos.STX);
ETX : constant Character_Type := Character_Type'Val(Pos.ETX);
EOT : constant Character_Type := Character_Type'Val(Pos.EOT);
ENQ : constant Character_Type := Character_Type'Val(Pos.ENQ);
ACK : constant Character_Type := Character_Type'Val(Pos.ACK);
BEL : constant Character_Type := Character_Type'Val(Pos.BEL);
BS : constant Character_Type := Character_Type'Val(Pos.BS);
HT : constant Character_Type := Character_Type'Val(Pos.HT);
LF : constant Character_Type := Character_Type'Val(Pos.LF);
VT : constant Character_Type := Character_Type'Val(Pos.VT);
FF : constant Character_Type := Character_Type'Val(Pos.FF);
CR : constant Character_Type := Character_Type'Val(Pos.CR);
SO : constant Character_Type := Character_Type'Val(Pos.SO);
SI : constant Character_Type := Character_Type'Val(Pos.SI);
DLE : constant Character_Type := Character_Type'Val(Pos.DLE);
DC1 : constant Character_Type := Character_Type'Val(Pos.DC1);
DC2 : constant Character_Type := Character_Type'Val(Pos.DC2);
DC3 : constant Character_Type := Character_Type'Val(Pos.DC3);
DC4 : constant Character_Type := Character_Type'Val(Pos.DC4);
NAK : constant Character_Type := Character_Type'Val(Pos.NAK);
SYN : constant Character_Type := Character_Type'Val(Pos.SYN);
ETB : constant Character_Type := Character_Type'Val(Pos.ETB);
CAN : constant Character_Type := Character_Type'Val(Pos.CAN);
EM : constant Character_Type := Character_Type'Val(Pos.EM);
SUB : constant Character_Type := Character_Type'Val(Pos.SUB);
ESC : constant Character_Type := Character_Type'Val(Pos.ESC);
FS : constant Character_Type := Character_Type'Val(Pos.FS);
GS : constant Character_Type := Character_Type'Val(Pos.GS);
RS : constant Character_Type := Character_Type'Val(Pos.RS);
US : constant Character_Type := Character_Type'Val(Pos.US);
Space : constant Character_Type := Character_Type'Val(Pos.Space);
Exclamation : constant Character_Type := Character_Type'Val(Pos.Exclamation);
Quotation : constant Character_Type := Character_Type'Val(Pos.Quotation);
Number_Sign : constant Character_Type := Character_Type'Val(Pos.Number_Sign);
Dollar_Sign : constant Character_Type := Character_Type'Val(Pos.Dollar_Sign);
Percent_Sign : constant Character_Type := Character_Type'Val(Pos.Percent_Sign);
Ampersand : constant Character_Type := Character_Type'Val(Pos.Ampersand);
Apostrophe : constant Character_Type := Character_Type'Val(Pos.Apostrophe);
Left_Parenthesis : constant Character_Type := Character_Type'Val(Pos.Left_Parenthesis);
Right_Parenthesis : constant Character_Type := Character_Type'Val(Pos.Right_Parenthesis);
Asterisk : constant Character_Type := Character_Type'Val(Pos.Asterisk);
Plus_Sign : constant Character_Type := Character_Type'Val(Pos.Plus_Sign);
Comma : constant Character_Type := Character_Type'Val(Pos.Comma);
Minus_Sign : constant Character_Type := Character_Type'Val(Pos.Minus_Sign);
Period : constant Character_Type := Character_Type'Val(Pos.Period);
Slash : constant Character_Type := Character_Type'Val(Pos.Slash);
Zero : constant Character_Type := Character_Type'Val(Pos.Zero);
One : constant Character_Type := Character_Type'Val(Pos.One);
Two : constant Character_Type := Character_Type'Val(Pos.Two);
Three : constant Character_Type := Character_Type'Val(Pos.Three);
Four : constant Character_Type := Character_Type'Val(Pos.Four);
Five : constant Character_Type := Character_Type'Val(Pos.Five);
Six : constant Character_Type := Character_Type'Val(Pos.Six);
Seven : constant Character_Type := Character_Type'Val(Pos.Seven);
Eight : constant Character_Type := Character_Type'Val(Pos.Eight);
Nine : constant Character_Type := Character_Type'Val(Pos.Nine);
Colon : constant Character_Type := Character_Type'Val(Pos.Colon);
Semicolon : constant Character_Type := Character_Type'Val(Pos.Semicolon);
Less_Than_Sign : constant Character_Type := Character_Type'Val(Pos.Less_Than_Sign);
Equals_Sign : constant Character_Type := Character_Type'Val(Pos.Equals_Sign);
Greater_Than_Sign : constant Character_Type := Character_Type'Val(Pos.Greater_Than_Sign);
Question : constant Character_Type := Character_Type'Val(Pos.Question);
Commercial_At : constant Character_Type := Character_Type'Val(Pos.Commercial_At);
UC_A : constant Character_Type := Character_Type'Val(Pos.UC_A);
UC_B : constant Character_Type := Character_Type'Val(Pos.UC_B);
UC_C : constant Character_Type := Character_Type'Val(Pos.UC_C);
UC_D : constant Character_Type := Character_Type'Val(Pos.UC_D);
UC_E : constant Character_Type := Character_Type'Val(Pos.UC_E);
UC_F : constant Character_Type := Character_Type'Val(Pos.UC_F);
UC_G : constant Character_Type := Character_Type'Val(Pos.UC_G);
UC_H : constant Character_Type := Character_Type'Val(Pos.UC_H);
UC_I : constant Character_Type := Character_Type'Val(Pos.UC_I);
UC_J : constant Character_Type := Character_Type'Val(Pos.UC_J);
UC_K : constant Character_Type := Character_Type'Val(Pos.UC_K);
UC_L : constant Character_Type := Character_Type'Val(Pos.UC_L);
UC_M : constant Character_Type := Character_Type'Val(Pos.UC_M);
UC_N : constant Character_Type := Character_Type'Val(Pos.UC_N);
UC_O : constant Character_Type := Character_Type'Val(Pos.UC_O);
UC_P : constant Character_Type := Character_Type'Val(Pos.UC_P);
UC_Q : constant Character_Type := Character_Type'Val(Pos.UC_Q);
UC_R : constant Character_Type := Character_Type'Val(Pos.UC_R);
UC_S : constant Character_Type := Character_Type'Val(Pos.UC_S);
UC_T : constant Character_Type := Character_Type'Val(Pos.UC_T);
UC_U : constant Character_Type := Character_Type'Val(Pos.UC_U);
UC_V : constant Character_Type := Character_Type'Val(Pos.UC_V);
UC_W : constant Character_Type := Character_Type'Val(Pos.UC_W);
UC_X : constant Character_Type := Character_Type'Val(Pos.UC_X);
UC_Y : constant Character_Type := Character_Type'Val(Pos.UC_Y);
UC_Z : constant Character_Type := Character_Type'Val(Pos.UC_Z);
Left_Square_Bracket : constant Character_Type := Character_Type'Val(Pos.Left_Square_Bracket);
Backslash : constant Character_Type := Character_Type'Val(Pos.Backslash);
Right_Square_Bracket: constant Character_Type := Character_Type'Val(Pos.Right_Square_Bracket);
Circumflex : constant Character_Type := Character_Type'Val(Pos.Circumflex);
Low_Line : constant Character_Type := Character_Type'Val(Pos.Low_Line);
Grave : constant Character_Type := Character_Type'Val(Pos.Grave);
LC_A : constant Character_Type := Character_Type'Val(Pos.LC_A);
LC_B : constant Character_Type := Character_Type'Val(Pos.LC_B);
LC_C : constant Character_Type := Character_Type'Val(Pos.LC_C);
LC_D : constant Character_Type := Character_Type'Val(Pos.LC_D);
LC_E : constant Character_Type := Character_Type'Val(Pos.LC_E);
LC_F : constant Character_Type := Character_Type'Val(Pos.LC_F);
LC_G : constant Character_Type := Character_Type'Val(Pos.LC_G);
LC_H : constant Character_Type := Character_Type'Val(Pos.LC_H);
LC_I : constant Character_Type := Character_Type'Val(Pos.LC_I);
LC_J : constant Character_Type := Character_Type'Val(Pos.LC_J);
LC_K : constant Character_Type := Character_Type'Val(Pos.LC_K);
LC_L : constant Character_Type := Character_Type'Val(Pos.LC_L);
LC_M : constant Character_Type := Character_Type'Val(Pos.LC_M);
LC_N : constant Character_Type := Character_Type'Val(Pos.LC_N);
LC_O : constant Character_Type := Character_Type'Val(Pos.LC_O);
LC_P : constant Character_Type := Character_Type'Val(Pos.LC_P);
LC_Q : constant Character_Type := Character_Type'Val(Pos.LC_Q);
LC_R : constant Character_Type := Character_Type'Val(Pos.LC_R);
LC_S : constant Character_Type := Character_Type'Val(Pos.LC_S);
LC_T : constant Character_Type := Character_Type'Val(Pos.LC_T);
LC_U : constant Character_Type := Character_Type'Val(Pos.LC_U);
LC_V : constant Character_Type := Character_Type'Val(Pos.LC_V);
LC_W : constant Character_Type := Character_Type'Val(Pos.LC_W);
LC_X : constant Character_Type := Character_Type'Val(Pos.LC_X);
LC_Y : constant Character_Type := Character_Type'Val(Pos.LC_Y);
LC_Z : constant Character_Type := Character_Type'Val(Pos.LC_Z);
Left_Curly_Bracket : constant Character_Type := Character_Type'Val(Pos.Left_Curly_Bracket);
Vertical_Line : constant Character_Type := Character_Type'Val(Pos.Vertical_Line);
Right_Curly_Bracket : constant Character_Type := Character_Type'Val(Pos.Right_Curly_Bracket);
Tilde : constant Character_Type := Character_Type'Val(Pos.Tilde);
DEL : constant Character_Type := Character_Type'Val(Pos.DEL);
end H2.Ascii;