qse/ase/com/asecom.cpp

79 lines
2.0 KiB
C++

/*
* $Id: asecom.cpp,v 1.3 2007/04/30 06:04:43 bacon Exp $
*
* {License}
*/
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f aseps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "asecom.h"
#include "asecom_i.c"
#include "Awk.h"
#include "Buffer.h"
#include "AwkExtio.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_Awk, CAwk)
OBJECT_ENTRY(CLSID_Buffer, CBuffer)
OBJECT_ENTRY(CLSID_AwkExtio, CAwkExtio)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_ASECOM);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}