#class Collection(Object) { } ## ------------------------------------------------------------------------------- #class(#pointer) Array(Collection) { #method size { ^self basicSize. } #method ubound { ^(self basicSize - 1). } #method at: anInteger { ^self basicAt: anInteger. } #method at: anInteger put: aValue { ^self basicAt: anInteger put: aValue. } #method first { ^self at: 0. } #method last { ^self at: (self ubound). } #method do: aBlock { 0 to: (self ubound) do: [:i | aBlock value: (self at: i)]. } #method copy: anArray { 0 to: (anArray ubound) do: [:i | self at: i put: (anArray at: i) ]. } } ## ------------------------------------------------------------------------------- #class(#character) String(Array) { #method , aString { ## concatenate two strings. ## TOOD: make this a primitive for performance. | newsize newstr self_ubound | newsize := self basicSize + aString basicSize. ##newstr := self class basicNew: newsize. newstr := String basicNew: newsize. ## TODO: redefine , for symbol... it's a work arouind... symbols are not concatenated to a symbol at this moment. self_ubound := self ubound. 0 to: self_ubound do: [:i | newstr at: i put: (self at: i) ]. 0 to: (aString ubound) do: [:i | newstr at: (i + self_ubound + 1) put: (aString at: i) ]. ^newstr } } ## ------------------------------------------------------------------------------- #class(#character) Symbol(String) { } ## ------------------------------------------------------------------------------- #class(#byte) ByteArray(Collection) { #method at: anInteger { ^self basicAt: anInteger. } #method at: anInteger put: aValue { ^self basicAt: anInteger put: aValue. } } ## ------------------------------------------------------------------------------- #class Set(Collection) { #dcl tally bucket. } #class SymbolSet(Set) { } #class Dictionary(Set) { } #pooldic Log { ## ----------------------------------------------------------- ## defines log levels ## these items must follow defintions in stix.h ## ----------------------------------------------------------- #DEBUG := 1. #INFO := 2. #WARN := 4. #ERROR := 8. #FATAL := 16. } #class SystemDictionary(Dictionary) { ## the following methods may not look suitable to be placed ## inside a system dictionary. but they are here for quick and dirty ## output production from the stix code. ## System logNl: 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'. ## #dcl(#pooldic) Log. #method atLevel: level log: message { ## do nothing upon logging failure } #method atLevel: level log: message and: message2 { ## do nothing upon logging failure } #method atLevel: level log: message and: message2 and: message3 { ## do nothing upon logging failure } #method atLevel: level logNl: message { ## the #_log primitive accepts an array. ## so the following lines should work also. ## | x | ## x := Array new: 2. ## x at: 0 put: message. ## x at: 1 put: S'\n'. ## ^self atLevel: level log: x. ^self atLevel: level log: message and: S'\n'. } #method atLevel: level logNl: message and: message2 { ^self atLevel: level log: message and: message2 and: S'\n'. } #method log: message { ^self atLevel: Log.INFO log: message. } #method log: message and: message2 { ^self atLevel: Log.INFO log: message and: message2. } #method logNl: message { ^self atLevel: Log.INFO logNl: message. } #method logNl: message and: message2 { ^self atLevel: Log.INFO logNl: message and: message2. } } #class Namespace(Set) { } #class PoolDictionary(Set) { } #class MethodDictionary(Dictionary) { } #extend Apex { ## ------------------------------------------------------- ## Association has been defined now. let's add association ## creating methods ## ------------------------------------------------------- #method(#class) -> object { ^Association new key: self value: object } #method -> object { ^Association new key: self value: object } }