some code changes related to async socket io
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0269e10fd8
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76c3d78d46
@ -225,10 +225,10 @@ class(#byte) SocketAddress(Object) from 'sck.addr'
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}
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}
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class Socket(Object) from 'sck'
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class AsyncHandle(Object)
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{
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## the handle must be the first field in the Socket object to match
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## the internal socket representation used by the sck module.
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## the handle must be the first field in this object to match
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## the internal representation used by various modules. (e.g. sck)
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var(#get) handle := -1.
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var inwc := 0, outwc := 0. ## input watcher count and ouput watcher count
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@ -236,48 +236,10 @@ class Socket(Object) from 'sck'
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var(#get,#set) inputAction, outputAction.
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var(#get) inputReady := false, outputReady := false.
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method(#primitive) open(domain, type, proto).
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method(#primitive) _close.
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method(#primitive) bind: addr.
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method(#primitive) _listen: backlog.
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method(#primitive) accept: addr.
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method(#primitive) _connect: addr.
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method(#primitive) _socketError.
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method(#primitive) readBytes: bytes.
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method(#primitive) _writeBytes: bytes.
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method(#primitive) _writeBytes: bytes offset: offset length: length.
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}
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(* TODO: generate these domain and type from the C header *)
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pooldic Socket.Domain
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{
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INET := 2.
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INET6 := 10.
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}
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pooldic Socket.Type
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{
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STREAM := 1.
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DGRAM := 2.
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}
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extend Socket
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{
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method(#class) new { self messageProhibited: #new }
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method(#class) new: size { self messageProhibited: #new: }
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method(#class) domain: domain type: type
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{
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^super new open(domain, type, 0).
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}
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method close
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{
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if (self.handle >= 0)
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{
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## this primitive method may return failure.
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## but ignore it here.
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if (self.insem notNil)
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{
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System unsignal: self.insem;
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@ -291,96 +253,15 @@ extend Socket
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self.outsem := nil.
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}.
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self.outwc := 0.
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self.inwc := 0.
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self _close.
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self.handle := -1.
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}
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}
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method listen: backlog do: acceptBlock
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{
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self.inputAction := acceptBlock.
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self watchInput.
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^self _listen: backlog.
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}
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method connectTo: target do: connectBlock
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{
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| s1 s2 sa |
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s1 := Semaphore new.
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s2 := Semaphore new.
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sa := [:sem |
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| connected |
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connected := false.
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System unsignal: s1;
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unsignal: s2;
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removeAsyncSemaphore: s1;
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removeAsyncSemaphore: s2.
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if (sem == s1)
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{
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[ connected := (self _socketError == 0) ] ifCurtailed: [ connected := false ].
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}.
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connectBlock value: self value: connected.
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].
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s1 signalAction: sa.
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s2 signalAction: sa.
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[
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System signal: s1 onOutput: self.handle;
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signal: s2 afterSecs: 10;
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addAsyncSemaphore: s1;
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addAsyncSemaphore: s2.
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self _connect: target.
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] ifCurtailed: [
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## rollback
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sa value: s2.
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]
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}
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method writeBytes: bytes offset: offset length: length
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{
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| old_output_action |
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if (self.outputReady)
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{
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if ((self _writeBytes: bytes offset: offset length: length) >= 0) { ^self }.
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self.outputReady := false.
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}.
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old_output_action := self.outputAction.
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self.outputAction := [ :sck :state |
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if ((self _writeBytes: bytes offset: offset length: length) <= -1)
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{
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## EAGAIN
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self.outputReady := false.
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^self.
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}.
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## TODO: handle _writeBytes may not write in full.
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## restore the output action block before executing the previous
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## one. i don't want this action block to be chained by the
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## previous block if it ever does
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self.outputAction := old_output_action.
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if (old_output_action notNil) { old_output_action value: self value: true }.
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self unwatchOutput.
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].
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self watchOutput.
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}
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method writeBytes: bytes
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{
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^self writeBytes: bytes offset: 0 length: (bytes size)
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}
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## TODO: how to specify a timeout for an action? using another semaphore??
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method watchInput
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{
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if (self.inwc == 0)
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@ -432,6 +313,7 @@ extend Socket
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self.outwc := self.outwc + 1.
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}
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method unwatchOutput
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{
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if (self.outwc > 0)
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@ -439,11 +321,159 @@ extend Socket
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self.outwc := self.outwc - 1.
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if (self.outwc == 0)
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{
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##if (self.outsem notNil) { System unsignal: self.outsem }.
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## self.outsem must not be nil here.
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System unsignal: self.outsem.
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}.
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}.
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}
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method writeBytes: bytes offset: offset length: length
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{
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| oldact |
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#######################################
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## TODO: if data still in progress, failure... or success while concatening the message?
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## for a stream, concatening is not bad. but it's not good if the socket requires message boundary preservation.
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######################################
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if (self.outputReady)
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{
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if ((self _writeBytes: bytes offset: offset length: length) >= 0) { ^self }.
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self.outputReady := false.
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}.
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oldact := self.outputAction.
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self.outputAction := [ :sck :state |
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if (state)
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{
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if ((self _writeBytes: bytes offset: offset length: length) <= -1)
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{
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## EAGAIN
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self.outputReady := false.
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^self.
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}.
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## TODO: handle _writeBytes may not write in full.
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}.
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self.outputAction := oldact.
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self unwatchOutput.
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].
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## TODO: set timeout?
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self watchOutput.
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}
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method writeBytes: bytes
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{
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^self writeBytes: bytes offset: 0 length: (bytes size)
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}
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}
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class Socket(AsyncHandle) from 'sck'
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{
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method(#primitive) open(domain, type, proto).
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method(#primitive) _close.
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method(#primitive) bind: addr.
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method(#primitive) _listen: backlog.
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method(#primitive) accept: addr.
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method(#primitive) _connect: addr.
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method(#primitive) _socketError.
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method(#primitive) readBytes: bytes.
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method(#primitive) _writeBytes: bytes.
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method(#primitive) _writeBytes: bytes offset: offset length: length.
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}
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(* TODO: generate these domain and type from the C header *)
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pooldic Socket.Domain
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{
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INET := 2.
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INET6 := 10.
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}
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pooldic Socket.Type
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{
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STREAM := 1.
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DGRAM := 2.
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}
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extend Socket
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{
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method(#class) new { self messageProhibited: #new }
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method(#class) new: size { self messageProhibited: #new: }
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method(#class) domain: domain type: type
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{
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^super new open(domain, type, 0).
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}
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method listen: backlog do: acceptBlock
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{
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self.inputAction := acceptBlock.
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self watchInput.
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^self _listen: backlog.
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}
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method connect: target do: connectBlock
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{
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| conblk oldact |
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if ((self _connect: target) <= -1)
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{
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## connection in progress
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oldact := self.outputAction.
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self.outputAction := [ :sck :state |
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| soerr |
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if (state)
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{
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## i don't map a connection error to an exception.
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## it's not a typical exception. it is a normal failure
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## that is caused by an external system.
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##
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## or should i map an error to an exception?
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## i can treat EINPROGRESS, ECONNREFUSED as failure.
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## all other errors may get treated as an exception?
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## what about timeout???
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soerr := self _socketError.
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if (soerr >= 0)
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{
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## finalize connection if not in progress
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self.outputAction := oldact.
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self unwatchOutput.
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if (connectBlock notNil)
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{
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connectBlock value: sck value: (soerr == 0).
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}.
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}.
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}
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else
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{
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## timed out
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self.outputAction := oldact.
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self unwatchOutput.
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if (connectBlock notNil)
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{
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## TODO: tri-state? success, failure, timeout? or boolean with extra error code
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connectBlock value: sck value: false.
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}.
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}.
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].
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###self.outputTimeout: 10 do: xxxx.
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self watchOutput.
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}
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else
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{
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## connected immediately.
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if (connectBlock notNil)
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{
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connectBlock value: self value: true.
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}
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}
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}
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}
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class MyObject(Object)
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@ -502,7 +532,7 @@ thisProcess terminate.
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| data n |
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(*
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end of data -> 0.
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no data -> -1. (e.g. EINPROGRESS)
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no data -> -1. (e.g. EAGAIN)
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has data -> 1 or more
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error -> exception
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*)
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@ -531,7 +561,6 @@ error -> exception
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## TODO: what should it accept as block parameter
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## socket, output result? , output object?
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outact := [:sck :state |
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if (state)
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{
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## what if i want write more data???
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@ -547,9 +576,14 @@ error -> exception
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if (state)
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{
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'CONNECTED NOW.............' dump.
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###sck inputTimeout: 10; outputTimeout: 10; connectTimeout: 10.
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sck outputAction: outact.
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sck writeBytes: #[ $h, $e, $l, $l, $o, $-, $m, $o, $o, C'\n' ].
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sck inputAction: inact.
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sck watchInput.
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sck writeBytes: #[ $h, $e, $l, $l, $o, $w, $o, C'\n' ].
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###sck watchInput; watchOutput.
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}
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else
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{
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@ -577,17 +611,14 @@ error -> exception
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| s s2 |
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[
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s := Socket domain: Socket.Domain.INET type: Socket.Type.STREAM.
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s inputAction: inact; outputAction: outact.
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s connectTo: (SocketAddress fromString: '127.0.0.1:9999') do: conact.
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##s connect: (SocketAddress fromString: '127.0.0.1:9999') do: conact.
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s connect: (SocketAddress fromString: '127.0.0.1:9999') do: conact.
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s2 := Socket domain: Socket.Domain.INET type: Socket.Type.STREAM.
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s2 bind: (SocketAddress fromString: '0.0.0.0:9998').
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##s2 inputAction: accact.
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###s2 listen: 10; watchInput.
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s2 listen: 10 do: accact.
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### when there is an exception something is not right....
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Exception signal: 'XXXXXXXXXX'.
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## s2 := Socket domain: Socket.Domain.INET type: Socket.Type.STREAM.
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## s2 bind: (SocketAddress fromString: '0.0.0.0:9998').
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## ##s2 inputAction: accact.
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## ###s2 listen: 10; watchInput.
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## s2 listen: 10 do: accact.
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while (true)
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{
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@ -4190,7 +4190,7 @@ static MOO_INLINE int switch_process_if_needed (moo_t* moo)
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{
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/* there exist suspended processes while no processes are runnable.
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* most likely, the running program contains process/semaphore related bugs */
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MOO_LOG1 (moo, MOO_LOG_IC | MOO_LOG_DEBUG,
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MOO_LOG1 (moo, MOO_LOG_IC | MOO_LOG_WARN,
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"%zd suspended process(es) found - check your program\n",
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MOO_OOP_TO_SMOOI(moo->processor->suspended.count));
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}
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@ -299,7 +299,7 @@ static moo_pfrc_t pf_listen_socket (moo_t* moo, moo_ooi_t nargs)
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}
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static moo_pfrc_t pf_connect (moo_t* moo, moo_ooi_t nargs)
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static moo_pfrc_t pf_connect_socket (moo_t* moo, moo_ooi_t nargs)
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{
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oop_sck_t sck;
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int fd, n;
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@ -321,19 +321,23 @@ static moo_pfrc_t pf_connect (moo_t* moo, moo_ooi_t nargs)
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return MOO_PF_FAILURE;
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}
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do
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{
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n = connect(fd, (struct sockaddr*)MOO_OBJ_GET_BYTE_SLOT(arg), moo_sck_addr_len((sck_addr_t*)MOO_OBJ_GET_BYTE_SLOT(arg)));
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if (n == -1)
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{
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if (errno == EINPROGRESS)
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{
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/* have the primitive function to return -1 */
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MOO_STACK_SETRET (moo, nargs, MOO_SMOOI_TO_OOP(-1));
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return MOO_PF_SUCCESS;
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}
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while (n == -1 && errno == EINTR);
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if (n == -1 && errno != EINPROGRESS)
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else
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{
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moo_seterrwithsyserr (moo, errno);
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return MOO_PF_FAILURE;
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}
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}
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MOO_STACK_SETRETTORCV (moo, nargs);
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MOO_STACK_SETRET (moo, nargs, MOO_SMOOI_TO_OOP(0));
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return MOO_PF_SUCCESS;
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}
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@ -364,7 +368,8 @@ static moo_pfrc_t pf_get_socket_error (moo_t* moo, moo_ooi_t nargs)
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return MOO_PF_FAILURE;
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}
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/* if ret == EINPROGRESS .. it's in progress */
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if (ret == EINPROGRESS) ret = -1; /* map EINPROGRESS to -1. all others are returned without change */
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MOO_STACK_SETRET (moo, nargs, MOO_SMOOI_TO_OOP(ret));
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return MOO_PF_SUCCESS;
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}
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@ -505,7 +510,7 @@ static moo_pfinfo_t pfinfos[] =
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{ I, { 'a','c','c','e','p','t',':','\0' }, 0, { pf_accept_socket, 1, 1 } },
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{ I, { 'b','i','n','d',':','\0' }, 0, { pf_bind_socket, 1, 1 } },
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{ I, { 'c','l','o','s','e','\0' }, 0, { pf_close_socket, 0, 0 } },
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{ I, { 'c','o','n','n','e','c','t',':','\0' }, 0, { pf_connect, 1, 1 } },
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{ I, { 'c','o','n','n','e','c','t',':','\0' }, 0, { pf_connect_socket, 1, 1 } },
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{ I, { 'l','i','s','t','e','n',':','\0' }, 0, { pf_listen_socket, 1, 1 } },
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{ I, { 'o','p','e','n','\0' }, 0, { pf_open_socket, 3, 3 } },
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{ I, { 'r','e','a','d','B','y','t','e','s',':','\0' }, 0, { pf_read_socket, 1, 1 } },
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