moo/moo/kernel/System.moo

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## TODO: consider if System can replace Apex itself.
## System, being the top class, seems to give very natural way of
## offering global system-level functions and interfaces.
##
## class System(nil) { ... }
## class Object(System) { .... }
## System at: #
## System logNl: 'xxxxx'.
## System getUint8(ptr,offset)
class System(Apex)
{
}
pooldic System.Log
{
## -----------------------------------------------------------
## defines log levels
## these items must follow defintions in moo.h
## -----------------------------------------------------------
DEBUG := 1.
INFO := 2.
WARN := 4.
ERROR := 8.
FATAL := 16.
}
extend System
{
## the following methods may not look suitable to be placed
## inside a system dictionary. but they are here for quick and dirty
## output production from the moo code.
## System logNl: 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'.
##
method(#class,#variadic,#primitive) log(level,msg1).
(*
TODO: how to pass all variadic arguments to another variadic methods???
method(#class,#variadic) logInfo (msg1)
{
^self log (System.Log.INFO,msg1)
}
*)
method(#class) atLevel: level log: message
{
<primitive: #System_log>
## do nothing upon logging failure
}
method(#class) atLevel: level log: message and: message2
{
<primitive: #System_log>
## do nothing upon logging failure
}
method(#class) atLevel: level log: message and: message2 and: message3
{
<primitive: #System_log>
## do nothing upon logging failure
}
method(#class) atLevel: level logNl: message
{
## the #_log primitive accepts an array.
## so the following lines should work also.
## | x |
## x := Array new: 2.
## x at: 0 put: message.
## x at: 1 put: S'\n'.
## ^self atLevel: level log: x.
^self atLevel: level log: message and: S'\n'.
}
method(#class) atLevel: level logNl: message and: message2
{
^self atLevel: level log: message and: message2 and: S'\n'.
}
method(#class) log: message
{
^self atLevel: System.Log.INFO log: message.
}
method(#class) log: message and: message2
{
^self atLevel: System.Log.INFO log: message and: message2.
}
method(#class) logNl: message
{
^self atLevel: System.Log.INFO logNl: message.
}
method(#class) logNl: message and: message2
{
^self atLevel: System.Log.INFO logNl: message and: message2.
}
(* nsdic access *)
method(#class) at: key
{
^self nsdic at: key
}
method(#class) at: key put: value
{
^self nsdic at: key put: value
}
(* raw memory allocation *)
method(#class,#primitive) _malloc (size).
method(#class,#primitive) _calloc (size).
method(#class,#primitive) _free (rawptr).
(* raw memory access *)
method(#class,#primitive) _getInt8 (rawptr, offset). ## <primitive: #System__getInt8>
method(#class,#primitive) _getInt16 (rawptr, offset).
method(#class,#primitive) _getInt32 (rawptr, offset).
method(#class,#primitive) _getInt64 (rawptr, offset).
method(#class,#primitive) _getUint8 (rawptr, offset). ## <primitive: #System__getUint8>
method(#class,#primitive) _getUint16 (rawptr, offset).
method(#class,#primitive) _getUint32 (rawptr, offset).
method(#class,#primitive) _getUint64 (rawptr, offset).
method(#class,#primitive) _putInt8 (rawptr, offset, value).
method(#class,#primitive) _putInt16 (rawptr, offset, value).
method(#class,#primitive) _putInt32 (rawptr, offset, value).
method(#class,#primitive) _putInt64 (rawptr, offset, value).
method(#class,#primitive) _putUint8 (rawptr, offset, value).
method(#class,#primitive) _putUint16 (rawptr, offset, value).
method(#class,#primitive) _putUint32 (rawptr, offset, value).
method(#class,#primitive) _putUint64 (rawptr, offset, value).
}
class SmallPointer(Object)
{
method(#primitive) asString.
method(#primitive) getInt8 (offset).
method(#primitive) getInt16 (offset).
method(#primitive) getInt32 (offset).
method(#primitive) getInt64 (offset).
method(#primitive) getUint8 (offset).
method(#primitive) getUint16 (offset).
method(#primitive) getUint32 (offset).
method(#primitive) getUint64 (offset).
method(#primitive) putInt8 (offset, value).
method(#primitive) putInt16 (offset, value).
method(#primitive) putInt32 (offset, value).
method(#primitive) putInt64 (offset, value).
method(#primitive) putUint8 (offset, value).
method(#primitive) putUint16 (offset, value).
method(#primitive) putUint32 (offset, value).
method(#primitive) putUint64 (offset, value).
method(#primitive) free.
}