still experimenting to find a good way to represent byte codes and literal frames in the interactive mode
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@ -2262,11 +2262,11 @@ static void fini_compiler (hcl_t* hcl)
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hcl->c->tv.capa = 0;
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}
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if (hcl->c->blk.tmprcnt)
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if (hcl->c->blk.info)
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{
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hcl_freemem (hcl, hcl->c->blk.tmprcnt);
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hcl->c->blk.tmprcnt = HCL_NULL;
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hcl->c->blk.tmprcnt_capa = 0;
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hcl_freemem (hcl, hcl->c->blk.info);
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hcl->c->blk.info = HCL_NULL;
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hcl->c->blk.info_capa = 0;
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hcl->c->blk.depth = -1;
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}
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