adding some class definitions
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hyung-hwan 2024-10-21 23:56:58 +09:00
parent 9fd31c9c52
commit 793c6a5d43
5 changed files with 523 additions and 490 deletions

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@ -580,7 +580,7 @@ static kernel_class_info_t kernel_classes[__KCI_MAX__] =
"Number", "Number",
KCI_MAGNITUDE, KCI_MAGNITUDE,
0, /* brand */ 0, /* brand */
0, HCL_CLASS_SELFSPEC_FLAG_LIMITED,
0, 0,
0, 0,
0, 0,

61
src/Collection.hcl Normal file
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@ -0,0 +1,61 @@
class Collection: Object {
fun length() {
return (core.basicSize self)
}
}
class IndexedCollection: Collection {
fun slice(index count) {
return (core.slice self index count)
}
fun at(index) {
return (core.basicAt self index)
}
fun atPut(index value) {
return (core.basicAtPut self index value)
}
}
class FixedSizedCollection: IndexedCollection {
fun(#class) new(size) {
| obj iv |
obj := (core.basicNew self size)
if (self:respondsTo "initValue") { ## TODO: change "initValue" to a symbol once supported
i := 0
iv := (self:initValue)
while (< i size) { ## TODO: change to i < size after having implemented these methods on integer/smallintger
core.basicAtPut obj i iv
i := (+ i 1) ## TODO: change to i + 1 ## TODO: change to i < size after having implemented these methods on integer/smallintger
}
}
return obj
}
##fun ::initValue() {
## return nil
##}
}
class(#varying) Array: FixedSizedCollection {
}
class(#char #varying) String: FixedSizedCollection {
fun(#class) initValue() {
##return '\0'
return ' '
}
}
class SequenceableCollection: Collection {
fun iterate (action) {
| i x |
i := 0; x := (self:size)
while (i < x) {
action:value (self:at i)
i := (+ i 1)
}
}
}

20
src/Magnitude.hcl Normal file
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@ -0,0 +1,20 @@
class Magnitude: Object {
##fun < (oprnd) { self subclassResponsibility: #< }
fun < (oprnd) { return (self:subclassResponsibility #<) }
fun > (oprnd) { return (oprnd < self) }
fun <= (oprnd) { return ((oprnd < self):not) }
fun >= (oprnd) { return ((self < oprnd):not) }
}
class(#limited) Number: Magnitude {
fun + (oprnd) { return (+ self oprnd) }
fun - (oprnd) { return (- self oprnd) }
fun * (oprnd) { return (* self oprnd) }
fun / (oprnd) { return (/ self oprnd) }
##fun > (oprnd) { return (> self oprnd) }
##fun < (oprnd) { return (< self oprnd) }
##fun >= (oprnd) { return (>= self oprnd) }
##fun <= (oprnd) { return (<= self oprnd) }
}

435
src/System.hcl Normal file
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@ -0,0 +1,435 @@
## // TODO: consider if System can replace Apex itself.
## // System, being the top class, seems to give very natural way of
## // offering global system-level functions and interfaces.
## //
## // class System { ... }
## // class Object: System { .... }
## // System at: #
## // System logNl: 'xxxxx'.
## // System getUint8(ptr,offset)
##
class System: Apex {
## ## pooldic Log
## ## {
## ## // -----------------------------------------------------------
## ## // defines log levels
## ## // these items must follow defintions in moo.h
## ## // -----------------------------------------------------------
## ##
## ## DEBUG := 1,
## ## INFO := 2,
## ## WARN := 4,
## ## ERROR := 8,
## ## FATAL := 16
## ## }
##
## ## initialize class variables
##
##
var(#class) asyncsg ## async semaphore group
var(#class) gcfin_sem ## gc finalization semaphore
var(#class) gcfin_should_exit
var(#class) ossig_pid
var(#class) shr ## signal handler registry
gcfin_should_exit := false
shr := (OrderedCollection:new)
asyncsg := (SemaphoreGroup:new)
fun(#class) addAsyncSemaphore(sem) {
return (self.asyncsg addSemaphore sem)
}
fun(#class) removeAsyncSemaphore(sem) {
return (self.asyncsg removeSemaphore sem)
}
fun(#class) handleAsyncEvent() {
return (self.asyncsg wait)
}
## fun(#class) installSignalHandler: block {
## return (self.shr addLast: block)
## }
##
## fun(#class) uninstallSignalHandler: block {
## self.shr remove: block.
## }
##
## fun(#class) startup(class_name, fun_name) {
## | class ret gcfin_proc ossig_proc |
##
## System gc.
##
## class := self at: class_name. // System at: class_name.
## if (class isError)
## {
## self error: ("Unable to find the class - " & class_name).
## }.
##
## self _initialize.
##
## // start the gc finalizer process and os signal handler process
## //[ self __gc_finalizer ] fork.
## //[ self __os_sig_handler ] fork.
## gcfin_proc := [ self __gc_finalizer ] newSystemProcess.
## ossig_proc := [ :caller | self __os_sig_handler: caller ] newSystemProcess(thisProcess).
##
## self.ossig_pid := ossig_proc id.
##
## gcfin_proc resume.
## ossig_proc resume.
##
## [
## // TODO: change the fun signature to variadic and pass extra arguments to perform???
## ret := class perform: fun_name.
## ]
## ensure: [
## // signal end of the main process.
## // __os_sig_handler will terminate all running subprocesses.
## self _setSig: 16rFF.
## ].
##
## ^ret.
## }
##
## fun(#class) __gc_finalizer
## {
## | tmp gc |
##
## gc := false.
##
## self.gcfin_should_exit := false.
## self.gcfin_sem := Semaphore new.
## self.gcfin_sem signalOnGCFin. // tell VM to signal this semaphore when it schedules gc finalization.
##
## [
## while (true)
## {
## while ((tmp := self _popCollectable) notError)
## {
## if (tmp respondsTo: #finalize)
## {
## // finalize is protected with an exception handler.
## // the exception is ignored except it is logged.
## [ tmp finalize ] on: Exception do: [:ex | System longNl: "Exception in finalize - " & ex messageText ]
## }.
## }.
##
## //if (Processor total_count == 1)
## //if (Processor gcfin_should_exit)
## if (self.gcfin_should_exit)
## {
## // exit from this loop when there are no other processes running except this finalizer process
## if (gc)
## {
## System logNl: "Exiting the GC finalization process " & (thisProcess id) asString.
## break.
## }.
##
## System logNl: "Forcing garbage collection before termination in " & (thisProcess id) asString.
## self collectGarbage.
## gc := true.
## }
## else
## {
## gc := false.
## }.
##
## self.gcfin_sem wait.
## }
## ] ensure: [
## self.gcfin_sem signal. // in case the process is stuck in wait.
## self.gcfin_sem unsignal.
## System logNl: "End of GC finalization process " & (thisProcess id) asString.
## ].
## }
##
## fun(#class) __os_sig_handler: caller {
## | os_intr_sem signo sh |
##
## os_intr_sem := Semaphore new.
## os_intr_sem signalOnInput: System _getSigfd.
##
## [
## while (true) {
## until ((signo := self _getSig) isError) {
## // TODO: Do i have to protected this in an exception handler???
## //TODO: Execute Handler for signo.
##
## System logNl: "Interrupt detected - signal no - " & signo asString.
##
## //System logNl: "WWWWWWWWWWWWWWWWWWWWWWWWW ".
## // user-defined signal handler is not allowed for 16rFF
## if (signo == 16rFF) { goto done }.
## //System logNl: "OHHHHHHHHHHHHHH ".
##
## ifnot (self.shr isEmpty)
## {
## //System logNl: "About to execute handler for the signal detected - " & signo asString.
## self.shr do: [ :handler | handler value: signo ].
## }
## else
## {
## //System logNl: "Jumping to done detected - signal no - " & signo asString.
## if (signo == 2) { goto done }.
## }.
## }.
## //System logNl: "Waiting for signal on os_intr_sem...".
## os_intr_sem wait.
## }.
## done:
## //System logNl: "Jumped to done detected - signal no - " & signo asString.
## nil.
## ]
## ensure: [
## | pid proc oldps |
##
## //System logNl: "Aborting signal handler......".
## // stop subscribing to signals.
## os_intr_sem signal.
## os_intr_sem unsignal.
##
## // the caller must request to terminate all its child processes..
##
## // this disables autonomous process switching only.
## // TODO: check if the ensure block code can trigger process switching?
## // what happens if the ensure block creates new processes? this is likely to affect the termination loop below.
## // even the id of the terminated process may get reused....
## oldps := self _toggleProcessSwitching: false.
##
## /*
## 0 -> startup <--- this should also be stored in the "caller" variable.
## 1 -> __gc_finalizer
## 2 -> __os_sig_handler
## 3 .. -> other processes started by application.
##
## from the second run onwards, the starting pid may not be 0.
## */
## //proc := System _findNextProcess: self.ossig_pid.
## proc := System _findFirstProcess.
## while (proc notError)
## {
## pid := proc id.
## if (proc isNormal)
## {
## System logNl: ("Requesting to terminate process of id - " & pid asString).
## proc terminate.
## }.
## proc := System _findNextProcess: pid.
## }.
##
## System logNl: "Requesting to terminate the caller process of id " & (caller id) asString.
## caller terminate. // terminate the startup process.
## self _toggleProcessSwitching: oldps.
##
## System logNl: ">>>>End of OS signal handler process " & (thisProcess id) asString.
##
## self.gcfin_should_exit := true.
## self.gcfin_sem signal. // wake the gcfin process.
##
## self _halting. // inform VM that it should get ready for halting.
## ].
## }
##
## fun(#class,#primitive) _getSig.
## fun(#class,#primitive) _getSigfd.
## fun(#class,#primitive) _setSig: signo.
## fun(#class,#primitive) _halting.
## fun(#class,#primitive) _toggleProcessSwitching: v.
## fun(#class,#primitive,#lenient) _findProcessById: id.
## fun(#class,#primitive,#lenient) _findFirstProcess.
## fun(#class,#primitive,#lenient) _findLastProcess.
## fun(#class,#primitive,#lenient) _findPreviousProcess: p. // process id or process object
## fun(#class,#primitive,#lenient) _findNextProcess: p. // process id or process object
##
## fun(#class,#primitive) _popCollectable.
## fun(#class,#primitive) collectGarbage.
## fun(#class,#primitive) gc.
## fun(#class,#primitive) return: object to: context.
##
## // =======================================================================================
##
## fun(#class) sleepForSecs: secs {
## // -----------------------------------------------------
## // put the calling process to sleep for given seconds.
## // -----------------------------------------------------
## | s |
## s := Semaphore new.
## s signalAfterSecs: secs.
## s wait.
## }
##
## fun(#class) sleepForSecs: secs nanosecs: nanosecs
## {
## // -----------------------------------------------------
## // put the calling process to sleep for given seconds.
## // -----------------------------------------------------
## | s |
## s := Semaphore new.
## s signalAfterSecs: secs nanosecs: nanosecs.
## s wait.
## }
##
## // the following funs may not look suitable to be placed
## // inside a system dictionary. but they are here for quick and dirty
## // output production from the moo code.
## // System logNl: 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'.
## //
## fun(#class,#variadic,#primitive) log(level,msg1).
##
## /*
## TODO: how to pass all variadic arguments to another variadic funs???
## fun(#class,#variadic) logInfo (msg1)
## {
## ^self log (System.Log.INFO,msg1)
## }
## */
## fun(#class) atLevel: level log: message
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level log: message and: message2
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level log: message and: message2 and: message3
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level logNl: message
## {
## // the #_log primitive accepts an array.
## // so the following lines should work also.
## // | x |
## // x := Array new: 2.
## // x at: 0 put: message.
## // x at: 1 put: "\n".
## // ^self atLevel: level log: x.
##
## ^self atLevel: level log: message and: "\n".
## }
##
## fun(#class) atLevel: level logNl: message and: message2
## {
## ^self atLevel: level log: message and: message2 and: "\n".
## }
##
## fun(#class) log: message
## {
## ^self atLevel: System.Log.INFO log: message.
## }
##
## fun(#class) log: message and: message2
## {
## ^self atLevel: System.Log.INFO log: message and: message2.
## }
##
## fun(#class) logNl
## {
## ^self atLevel: System.Log.INFO log: "\n".
## }
##
## fun(#class) logNl: message
## {
## ^self atLevel: System.Log.INFO logNl: message.
## }
##
## fun(#class) logNl: message and: message2
## {
## ^self atLevel: System.Log.INFO logNl: message and: message2.
## }
##
## fun(#class) backtrace
## {
## | ctx oldps |
## // TOOD: IMPROVE THIS EXPERIMENTAL BACKTRACE... MOVE THIS TO System>>backtrace and skip the first fun context for backtrace itself.
## // TODO: make this fun atomic? no other process should get scheduled while this function is running?
## // possible imementation funs:
## // 1. disable task switching? ->
## // 2. use a global lock.
## // 3. make this a primitive function. -> natually no callback.
## // 4. introduce a new fun attribute. e.g. #atomic -> vm disables task switching or uses a lock to achieve atomicity.
## // >>>> i think it should not be atomic as a while. only logging output should be produeced at one go.
##
## oldps := System _toggleProcessSwitching: false.
## System logNl: "== BACKTRACE ==".
##
## //ctx := thisContext.
## ctx := thisContext sender. // skip the current context. skip to the caller context.
## while (ctx notNil)
## {
## // if (ctx sender isNil) { break }. // to skip the fake top level call context...
##
## if (ctx class == MethodContext)
## {
## System log: " ";
## log: ctx fun owner name;
## log: ">>";
## log: ctx fun name;
## log: " (";
## log: ctx fun sourceFile;
## log: " ";
## log: (ctx fun ipSourceLine: (ctx pc)) asString;
## logNl: ")".
## //System logNl: (" " & ctx fun owner name & ">>" & ctx fun name &
## // " (" & ctx fun sourceFile & " " & (ctx fun ipSourceLine: (ctx pc)) asString & ")").
## }.
## // TODO: include blockcontext???
## ctx := ctx sender.
## }.
## System logNl: "== END OF BACKTRACE ==".
## System _toggleProcessSwitching: oldps.
## }
##
## ## /* nsdic access */
## ## fun(#class) at: key
## ## {
## ## ^self nsdic at: key
## ## }
## ##
## ## fun(#class) at: key put: value
## ## {
## ## ^self nsdic at: key put: value
## ## }
## ##
## ## /* raw memory allocation */
## ## fun(#class,#primitive) malloc (size).
## ## fun(#class,#primitive) calloc (size).
## ## fun(#class,#primitive) free (rawptr).
## ##
## ## fun(#class,#primitive) malloc: size.
## ## fun(#class,#primitive) calloc: size.
## ## fun(#class,#primitive) free: rawptr.
## ##
## ## /* raw memory access */
## ## fun(#class,#primitive) getInt8 (rawptr, offset). // <primitive: #System__getInt8>
## ## fun(#class,#primitive) getInt16 (rawptr, offset).
## ## fun(#class,#primitive) getInt32 (rawptr, offset).
## ## fun(#class,#primitive) getInt64 (rawptr, offset).
## ## fun(#class,#primitive) getUint8 (rawptr, offset). // <primitive: #System__getUint8>
## ## fun(#class,#primitive) getUint16 (rawptr, offset).
## ## fun(#class,#primitive) getUint32 (rawptr, offset).
## ## fun(#class,#primitive) getUint64 (rawptr, offset).
## ##
## ## fun(#class,#primitive) putInt8 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt16 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt32 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt64 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint8 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint16 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint32 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint64 (rawptr, offset, value).
## ##
## ## fun(#class,#primitive) getBytes (rawptr, offset, byte_array, offset_in_buffer, len_in_buffer).
## ## fun(#class,#primitive) putBytes (rawptr, offset, byte_array, offset_in_buffer, len_in_buffer).
}

View File

@ -34,6 +34,9 @@ class Apex {
return (core.basicSize self) return (core.basicSize self)
} }
## TODO: ...
fun == (oprnd) { return (== self oprnd) }
fun ~= (oprnd) { return (~= self oprnd) }
## TODO: fun perform(name ...) {} ## TODO: fun perform(name ...) {}
} }
@ -72,497 +75,11 @@ class UndefinedObject: Apex {
class Object: Apex { class Object: Apex {
} }
class Collection: Object {
fun length() {
return (core.basicSize self)
}
}
class IndexedCollection: Collection {
fun slice(index count) {
return (core.slice self index count)
}
fun at(index) {
return (core.basicAt self index)
}
fun atPut(index value) {
return (core.basicAtPut self index value)
}
}
class FixedSizedCollection: IndexedCollection {
fun(#class) new(size) {
| obj iv |
obj := (core.basicNew self size)
if (self:respondsTo "initValue") { ## TODO: change "initValue" to a symbol once supported
i := 0
iv := (self:initValue)
while (< i size) { ## TODO: change to i < size after having implemented these methods on integer/smallintger
core.basicAtPut obj i iv
i := (+ i 1) ## TODO: change to i + 1 ## TODO: change to i < size after having implemented these methods on integer/smallintger
}
}
return obj
}
##fun ::initValue() {
## return nil
##}
}
class(#varying) Array: FixedSizedCollection {
}
class(#char #varying) String: FixedSizedCollection {
fun(#class) initValue() {
##return '\0'
return ' '
}
}
## --------------------------------------------------------------------------------- ## ---------------------------------------------------------------------------------
$include "Magnitude.hcl"
## // TODO: consider if System can replace Apex itself. $include "Collection.hcl"
## // System, being the top class, seems to give very natural way of ##$include "System.hcl"
## // offering global system-level functions and interfaces.
## //
## // class System { ... }
## // class Object: System { .... }
## // System at: #
## // System logNl: 'xxxxx'.
## // System getUint8(ptr,offset)
##
class System: Apex {
var(#class) asyncsg ## async semaphore group
var(#class) gcfin_sem ## gc finalization semaphore
var(#class) gcfin_should_exit
var(#class) ossig_pid
var(#class) shr ## signal handler registry
gcfin_should_exit := false
## ## pooldic Log
## ## {
## ## // -----------------------------------------------------------
## ## // defines log levels
## ## // these items must follow defintions in moo.h
## ## // -----------------------------------------------------------
## ##
## ## DEBUG := 1,
## ## INFO := 2,
## ## WARN := 4,
## ## ERROR := 8,
## ## FATAL := 16
## ## }
##
## ## initialize class variables
## shr := (OrderedCollection:new)
## asyncsg := (SemaphoreGroup:new)
##
## fun(#class) _initialize {
## self.shr := OrderedCollection new.
## self.asyncsg := SemaphoreGroup new.
## }
##
## fun(#class) addAsyncSemaphore: sem {
## return (self.asyncsg addSemaphore: sem)
## }
##
## fun(#class) removeAsyncSemaphore: sem {
## return (self.asyncsg removeSemaphore: sem)
## }
##
## fun(#class) handleAsyncEvent {
## return (self.asyncsg wait).
## }
##
## fun(#class) installSignalHandler: block {
## return (self.shr addLast: block)
## }
##
## fun(#class) uninstallSignalHandler: block {
## self.shr remove: block.
## }
##
## fun(#class) startup(class_name, fun_name) {
## | class ret gcfin_proc ossig_proc |
##
## System gc.
##
## class := self at: class_name. // System at: class_name.
## if (class isError)
## {
## self error: ("Unable to find the class - " & class_name).
## }.
##
## self _initialize.
##
## // start the gc finalizer process and os signal handler process
## //[ self __gc_finalizer ] fork.
## //[ self __os_sig_handler ] fork.
## gcfin_proc := [ self __gc_finalizer ] newSystemProcess.
## ossig_proc := [ :caller | self __os_sig_handler: caller ] newSystemProcess(thisProcess).
##
## self.ossig_pid := ossig_proc id.
##
## gcfin_proc resume.
## ossig_proc resume.
##
## [
## // TODO: change the fun signature to variadic and pass extra arguments to perform???
## ret := class perform: fun_name.
## ]
## ensure: [
## // signal end of the main process.
## // __os_sig_handler will terminate all running subprocesses.
## self _setSig: 16rFF.
## ].
##
## ^ret.
## }
##
## fun(#class) __gc_finalizer
## {
## | tmp gc |
##
## gc := false.
##
## self.gcfin_should_exit := false.
## self.gcfin_sem := Semaphore new.
## self.gcfin_sem signalOnGCFin. // tell VM to signal this semaphore when it schedules gc finalization.
##
## [
## while (true)
## {
## while ((tmp := self _popCollectable) notError)
## {
## if (tmp respondsTo: #finalize)
## {
## // finalize is protected with an exception handler.
## // the exception is ignored except it is logged.
## [ tmp finalize ] on: Exception do: [:ex | System longNl: "Exception in finalize - " & ex messageText ]
## }.
## }.
##
## //if (Processor total_count == 1)
## //if (Processor gcfin_should_exit)
## if (self.gcfin_should_exit)
## {
## // exit from this loop when there are no other processes running except this finalizer process
## if (gc)
## {
## System logNl: "Exiting the GC finalization process " & (thisProcess id) asString.
## break.
## }.
##
## System logNl: "Forcing garbage collection before termination in " & (thisProcess id) asString.
## self collectGarbage.
## gc := true.
## }
## else
## {
## gc := false.
## }.
##
## self.gcfin_sem wait.
## }
## ] ensure: [
## self.gcfin_sem signal. // in case the process is stuck in wait.
## self.gcfin_sem unsignal.
## System logNl: "End of GC finalization process " & (thisProcess id) asString.
## ].
## }
##
## fun(#class) __os_sig_handler: caller {
## | os_intr_sem signo sh |
##
## os_intr_sem := Semaphore new.
## os_intr_sem signalOnInput: System _getSigfd.
##
## [
## while (true) {
## until ((signo := self _getSig) isError) {
## // TODO: Do i have to protected this in an exception handler???
## //TODO: Execute Handler for signo.
##
## System logNl: "Interrupt detected - signal no - " & signo asString.
##
## //System logNl: "WWWWWWWWWWWWWWWWWWWWWWWWW ".
## // user-defined signal handler is not allowed for 16rFF
## if (signo == 16rFF) { goto done }.
## //System logNl: "OHHHHHHHHHHHHHH ".
##
## ifnot (self.shr isEmpty)
## {
## //System logNl: "About to execute handler for the signal detected - " & signo asString.
## self.shr do: [ :handler | handler value: signo ].
## }
## else
## {
## //System logNl: "Jumping to done detected - signal no - " & signo asString.
## if (signo == 2) { goto done }.
## }.
## }.
## //System logNl: "Waiting for signal on os_intr_sem...".
## os_intr_sem wait.
## }.
## done:
## //System logNl: "Jumped to done detected - signal no - " & signo asString.
## nil.
## ]
## ensure: [
## | pid proc oldps |
##
## //System logNl: "Aborting signal handler......".
## // stop subscribing to signals.
## os_intr_sem signal.
## os_intr_sem unsignal.
##
## // the caller must request to terminate all its child processes..
##
## // this disables autonomous process switching only.
## // TODO: check if the ensure block code can trigger process switching?
## // what happens if the ensure block creates new processes? this is likely to affect the termination loop below.
## // even the id of the terminated process may get reused....
## oldps := self _toggleProcessSwitching: false.
##
## /*
## 0 -> startup <--- this should also be stored in the "caller" variable.
## 1 -> __gc_finalizer
## 2 -> __os_sig_handler
## 3 .. -> other processes started by application.
##
## from the second run onwards, the starting pid may not be 0.
## */
## //proc := System _findNextProcess: self.ossig_pid.
## proc := System _findFirstProcess.
## while (proc notError)
## {
## pid := proc id.
## if (proc isNormal)
## {
## System logNl: ("Requesting to terminate process of id - " & pid asString).
## proc terminate.
## }.
## proc := System _findNextProcess: pid.
## }.
##
## System logNl: "Requesting to terminate the caller process of id " & (caller id) asString.
## caller terminate. // terminate the startup process.
## self _toggleProcessSwitching: oldps.
##
## System logNl: ">>>>End of OS signal handler process " & (thisProcess id) asString.
##
## self.gcfin_should_exit := true.
## self.gcfin_sem signal. // wake the gcfin process.
##
## self _halting. // inform VM that it should get ready for halting.
## ].
## }
##
## fun(#class,#primitive) _getSig.
## fun(#class,#primitive) _getSigfd.
## fun(#class,#primitive) _setSig: signo.
## fun(#class,#primitive) _halting.
## fun(#class,#primitive) _toggleProcessSwitching: v.
## fun(#class,#primitive,#lenient) _findProcessById: id.
## fun(#class,#primitive,#lenient) _findFirstProcess.
## fun(#class,#primitive,#lenient) _findLastProcess.
## fun(#class,#primitive,#lenient) _findPreviousProcess: p. // process id or process object
## fun(#class,#primitive,#lenient) _findNextProcess: p. // process id or process object
##
## fun(#class,#primitive) _popCollectable.
## fun(#class,#primitive) collectGarbage.
## fun(#class,#primitive) gc.
## fun(#class,#primitive) return: object to: context.
##
## // =======================================================================================
##
## fun(#class) sleepForSecs: secs {
## // -----------------------------------------------------
## // put the calling process to sleep for given seconds.
## // -----------------------------------------------------
## | s |
## s := Semaphore new.
## s signalAfterSecs: secs.
## s wait.
## }
##
## fun(#class) sleepForSecs: secs nanosecs: nanosecs
## {
## // -----------------------------------------------------
## // put the calling process to sleep for given seconds.
## // -----------------------------------------------------
## | s |
## s := Semaphore new.
## s signalAfterSecs: secs nanosecs: nanosecs.
## s wait.
## }
##
## // the following funs may not look suitable to be placed
## // inside a system dictionary. but they are here for quick and dirty
## // output production from the moo code.
## // System logNl: 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'.
## //
## fun(#class,#variadic,#primitive) log(level,msg1).
##
## /*
## TODO: how to pass all variadic arguments to another variadic funs???
## fun(#class,#variadic) logInfo (msg1)
## {
## ^self log (System.Log.INFO,msg1)
## }
## */
## fun(#class) atLevel: level log: message
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level log: message and: message2
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level log: message and: message2 and: message3
## {
## <primitive: #System_log>
## // do nothing upon logging failure
## }
##
## fun(#class) atLevel: level logNl: message
## {
## // the #_log primitive accepts an array.
## // so the following lines should work also.
## // | x |
## // x := Array new: 2.
## // x at: 0 put: message.
## // x at: 1 put: "\n".
## // ^self atLevel: level log: x.
##
## ^self atLevel: level log: message and: "\n".
## }
##
## fun(#class) atLevel: level logNl: message and: message2
## {
## ^self atLevel: level log: message and: message2 and: "\n".
## }
##
## fun(#class) log: message
## {
## ^self atLevel: System.Log.INFO log: message.
## }
##
## fun(#class) log: message and: message2
## {
## ^self atLevel: System.Log.INFO log: message and: message2.
## }
##
## fun(#class) logNl
## {
## ^self atLevel: System.Log.INFO log: "\n".
## }
##
## fun(#class) logNl: message
## {
## ^self atLevel: System.Log.INFO logNl: message.
## }
##
## fun(#class) logNl: message and: message2
## {
## ^self atLevel: System.Log.INFO logNl: message and: message2.
## }
##
## fun(#class) backtrace
## {
## | ctx oldps |
## // TOOD: IMPROVE THIS EXPERIMENTAL BACKTRACE... MOVE THIS TO System>>backtrace and skip the first fun context for backtrace itself.
## // TODO: make this fun atomic? no other process should get scheduled while this function is running?
## // possible imementation funs:
## // 1. disable task switching? ->
## // 2. use a global lock.
## // 3. make this a primitive function. -> natually no callback.
## // 4. introduce a new fun attribute. e.g. #atomic -> vm disables task switching or uses a lock to achieve atomicity.
## // >>>> i think it should not be atomic as a while. only logging output should be produeced at one go.
##
## oldps := System _toggleProcessSwitching: false.
## System logNl: "== BACKTRACE ==".
##
## //ctx := thisContext.
## ctx := thisContext sender. // skip the current context. skip to the caller context.
## while (ctx notNil)
## {
## // if (ctx sender isNil) { break }. // to skip the fake top level call context...
##
## if (ctx class == MethodContext)
## {
## System log: " ";
## log: ctx fun owner name;
## log: ">>";
## log: ctx fun name;
## log: " (";
## log: ctx fun sourceFile;
## log: " ";
## log: (ctx fun ipSourceLine: (ctx pc)) asString;
## logNl: ")".
## //System logNl: (" " & ctx fun owner name & ">>" & ctx fun name &
## // " (" & ctx fun sourceFile & " " & (ctx fun ipSourceLine: (ctx pc)) asString & ")").
## }.
## // TODO: include blockcontext???
## ctx := ctx sender.
## }.
## System logNl: "== END OF BACKTRACE ==".
## System _toggleProcessSwitching: oldps.
## }
##
## ## /* nsdic access */
## ## fun(#class) at: key
## ## {
## ## ^self nsdic at: key
## ## }
## ##
## ## fun(#class) at: key put: value
## ## {
## ## ^self nsdic at: key put: value
## ## }
## ##
## ## /* raw memory allocation */
## ## fun(#class,#primitive) malloc (size).
## ## fun(#class,#primitive) calloc (size).
## ## fun(#class,#primitive) free (rawptr).
## ##
## ## fun(#class,#primitive) malloc: size.
## ## fun(#class,#primitive) calloc: size.
## ## fun(#class,#primitive) free: rawptr.
## ##
## ## /* raw memory access */
## ## fun(#class,#primitive) getInt8 (rawptr, offset). // <primitive: #System__getInt8>
## ## fun(#class,#primitive) getInt16 (rawptr, offset).
## ## fun(#class,#primitive) getInt32 (rawptr, offset).
## ## fun(#class,#primitive) getInt64 (rawptr, offset).
## ## fun(#class,#primitive) getUint8 (rawptr, offset). // <primitive: #System__getUint8>
## ## fun(#class,#primitive) getUint16 (rawptr, offset).
## ## fun(#class,#primitive) getUint32 (rawptr, offset).
## ## fun(#class,#primitive) getUint64 (rawptr, offset).
## ##
## ## fun(#class,#primitive) putInt8 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt16 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt32 (rawptr, offset, value).
## ## fun(#class,#primitive) putInt64 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint8 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint16 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint32 (rawptr, offset, value).
## ## fun(#class,#primitive) putUint64 (rawptr, offset, value).
## ##
## ## fun(#class,#primitive) getBytes (rawptr, offset, byte_array, offset_in_buffer, len_in_buffer).
## ## fun(#class,#primitive) putBytes (rawptr, offset, byte_array, offset_in_buffer, len_in_buffer).
}
## --------------------------------------------------------------------------------- ## ---------------------------------------------------------------------------------