experimenting udi implementation
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12
lib/comp.c
12
lib/comp.c
@ -1242,12 +1242,6 @@ static void pop_fnblk (hcl_t* hcl)
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}
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}
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void hcl_clearfnblks (hcl_t* hcl)
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{
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while (hcl->c->fnblk.depth >= 0) pop_fnblk (hcl);
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HCL_ASSERT (hcl, hcl->c->fnblk.depth == -1);
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}
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/* ========================================================================= */
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static HCL_INLINE int _insert_cframe (hcl_t* hcl, hcl_ooi_t index, int opcode, hcl_cnode_t* operand)
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{
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@ -5897,7 +5891,8 @@ int hcl_compile (hcl_t* hcl, hcl_cnode_t* obj, int flags)
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* in the interactive mode, the information doesn't have
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* to get carried over.
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*/
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hcl_clearfnblks (hcl);
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while (hcl->c->fnblk.depth >= 0) pop_fnblk (hcl);
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HCL_ASSERT (hcl, hcl->c->fnblk.depth == -1);
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/* it will be recreated below */
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}
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if (flags & HCL_COMPILE_CLEAR_CODE) hcl_clearcode (hcl);
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@ -6203,9 +6198,6 @@ int hcl_compile (hcl_t* hcl, hcl_cnode_t* obj, int flags)
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HCL_ASSERT (hcl, hcl->c->fnblk.depth == 0); /* ensure the virtual function block be the only one left */
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hcl->code.ngtmprs = hcl->c->fnblk.info[0].tmprcnt; /* populate the number of global temporary variables */
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/* TODO: delete all !defined(CLEAR_FNBLK_ALWAYS) code
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* keep only defined(CLEAR_FNBLK_ALWAYS) code.
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* not clearing the top fnblk for the reuse doesn't look very beneficial */
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#if defined(CLEAR_FNBLK_ALWAYS)
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pop_fnblk (hcl);
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HCL_ASSERT (hcl, hcl->c->tv.s.len == 0);
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